Made for The Completion Jam

The Crystals of Balance were knocked out of place.

This had catastrophic effects, like your own spirit being taken out of place causing you to become two different entities

You set out on a mission to restore these crystals so you could become one once again




Credits:

Quinn (me)
Art & Code

Pumkiin
Music

Herald
Fonts


The game has controller support, I just forgot to mention it during the jam

StatusReleased
PlatformsWindows, macOS, Linux, HTML5
Rating
Rated 4.5 out of 5 stars
(4 total ratings)
AuthorQuinn
GenrePlatformer
Tags1-bit, 2D, Difficult, Pixel Art, Retro

Download

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Click download now to get access to the following files:

Depersonalization-Windows.zip 15 MB
Depersonalization-Linux.zip 16 MB
Depersonalization-MacOS.zip 17 MB

Comments

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(+1)

Very short but very good. I was left wanting more. Great job!

Thank you and thanks for playing! :D

(+1)

My pleasure.

(+1)

can you add a way to save 

(+1)

pleas add way to regen

We are busy developing an update (or rather a whole different game) where the levels will be more fair. Though, it might still take a fair amount of time to complete.

(+1)

how to regen

Unfortunately, there currently isn't any way to regenerate health. I forgot to mention in the tutorial that you're able to double-jump, that may help you avoid losing health.

Thanks for playing!

(+1)

i am using double jump but i cant beat it

(1 edit) (+1)

In level 2, I walk over to the crystal and I can't collect it.

You have to collect the ghost key in ghost mode first (If that doesn't work, then it's likely a bug, it'll be fixed in a future update anyway)

(+1)

I like the art a lot! Keep it up!

Thanks :D

(+1)

Great game, would love to see more.

(+1)

It will be updated soon with new levels and added functionality to ghostmode.

Thanks for the feedback!

and how to regan lifes

ho beat lev 3

Hey, I forgot to mention in the tutorial that you can double jump. That should help you beat level 3.

what about spiky part i am using doble jump

I didn't realize that I had a double jump until the last level. Might've been a good idea to include that in the list of controls. 

I only realized I had forgotten that after the rating period started. I will definitely fix that in a post-jam update, though.

Thanks for the feedback!

(+1)

very interesting in all its parts!

Thanks!

(+1)

good job! also amazing game, anyways how did you do the squash and stretch effect?
( I also use Godot )

Thanks! Also, here's a short tutorial I used when I added squash and stretch for the first time.

(+1)

Oh ok, also thanks!

(+1)

This game is awesome! Did you use godot to make this?

Thanks! And yeah, I used Godot.

(+1)

Really good game, really like it. I wish it was larger, but still Great Work!

Thanks for the feedback! I hope to expand it after the jam has ended :D